WORK / 2026-09
A browser conquest prototype
From a game-site brief to a playable 3D experiment, shaped through repeated feedback.
Playable prototypeOriginal studio illustration. Open the live experiment to see its interface.
The brief changed as I explored
This began as a game-inspired website. I then pushed the idea toward a playable browser experience, asking for classes, capture points and a world that could be explored. The interesting part was the move from a convincing page to a system with changing state.
Finding the game through iteration
I worked through successive rounds of gameplay and interface decisions: what a player chooses first, how a match begins, and how the scene communicates changing state. Moving from a page to a playable system made each of those choices more concrete.
Inside the prototype
The current build opens a 3D solo session with four classes, two sectors, bots, capture-point indicators and changing team tickets. It remains a prototype; movement, shooting and multiplayer need further testing.
An unofficial fan experiment
The external demo is titled Battlefield Unofficial and is unaffiliated with EA or DICE. The studio uses its own abstract illustration. This case study captures the version explored in September 2026.
Concept and iteration: Eric Cheung. Built with Grok; revision briefs developed with Gemini.